March 01, 2011


3Stages of the same concept!


Sketch - Hand made

Light and Shadow add - Photoshop.


The colored one!




February 21, 2011

1,2,3 testing

Concept


Modelling | Shadding | Texturing in Mudbox - Lighting | Render in Maya


February 15, 2011

February 12, 2011

Oh no, the sun´s light!

I would want to animate a Troll, so i did model this one and next week i hope make the RIG for this head.









February 01, 2011

8

... as the Van Halen says - "Ah, might as well jump (Jump)"


January 31, 2011

A blow of life.

Do you stay a very excited when watch Pixar´s Toy Story or another CGI Animation?
Do you ever want create you own character and give live to it?
Your´s problems is over!
Follow this 1,2,3 tutorial and learn how to animate a 3d character by yourself!

1 - Block your scene.


2 - Release the curves


3 - Clean up curves,



January 28, 2011

10001101100100101...

Another way to write some code in Maya. My file sample is free to download, so ...
1 - put the file into your Maya´s shelf
2-Be sure you primitive - or anyother object - has the name like "pCube1" without quotes and run the sample
by clicking in the shelf.
3 - Some messages will appear to you. - in brasilian portuguese!

P.S. - That link will open another window



The PC isn´t your enemy!

Hi all! Today i´ll show a little Procedural Animation sample. - i did it!
When you have a scene whose character´s movements repet itself a lot or when in the scene many things are moving around at same time, you can use this kind of animation.
Why? Cause the computer will calculate the moves to you! So, you can finish the work, take a seat
and enjoy your free time!



January 26, 2011

... and

This is a by two animation sample

But you ask me - What´s the difference between by one and by two animation?
In the by one animation we do a new draw t each frame and in by two the draw what we have in the odd frame is the same the next one. In the others words what i draw in the first frame i´ll repeat in the second and will change the pose only in 3th.
So you ask me - 
But, but, why you do that, uncle Venicius?
Cause when a image is formed in the human eye it stay there for a few seconds until the other image form itself. It´s called retinal persistence. So with the by two animation we can do the scene´s time appears correct to a smooth movement.

January 25, 2011

Unus pro omnibus, omnes pro uno

This is a little sample of the by one´s animation.

January 23, 2011

Let´s

Hi everyone and welcome to my newest animation blog! I´ll post all animation what i can here - and believe me it´s a lot. Enough to talk, let´s draw!